how to install

Arabic
1- ???? ???? ???? ?????? map-editor
 https://www.gta5-mods.com/scripts/map-editor
2- ?????? ??? drift map ? ?? ??? drift-by-arab-danger ?? ??? ?????? ???????

English
1-Needed map-editor
https://www.gta5-mods.com/scripts/map-editor
2-Extract file drift map  and past program drift-by-arab-danger into your Grand Theft Auto 5 directory

-------------------------------------------------------------------------------------------------
 
how to use map-editor
Controls 
F7 or R3 + LB - Open main menu. 
WASD or Left Stick - Fly around while inside map editor, or when having an object selected, move/rotate the object. 
Q/E or LB/RB - While having an object selected, move up/down the object, or rotate it. 
F or Controller Y - Open the object spawning menu. 
P or Controller Pause - Open the ped spawning menu. 
V or Controller Back - Open the vehicle spawning menu. 
Arrow Up or DPAD Up - Spawn a marker. 
Shift or Controller A - Fly/Move/Rotate objects faster. 
Alt or DPAD Down - Fly/Move/Rotate objects slower.
Control or L3 - While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating. 
Mouse Left Click or RT - Select an object while looking at it. 
Mouse Right Click or LT - Move an object with the mouse while looking at it. 
Mouse Wheel or RB/LB - Rotate an object while having it snapped to your cursor. 
C or R3 - Copy an object while looking at it or having it selected. 
Del or Controller X - Delete an object while looking at it. 

Saving and Loading Maps 
You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects. 
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map 
